Portfolio
Digital art
Traditional art
Photography
Handicraft
About and Contact
Portfolio
Digital art
Traditional art
Photography
Handicraft
About and Contact
Other 3D art
Modelling, lighting, texturing... All my 3D stuff non-character related stands here.
12/2021
Lego marketplace (CG integration)
CG integration of a Lego market into an actual video. I did everything, except for the filmed video itself which was provided by my teachers.
(Modeling and lookdev: Maya / Texturing: Subtance 3D Painter / Tracking: Nuke / Post-production: Nuke, Da Vinci Resolve, After Effects)
Look development
Wireframe
11/2021
Microsoft Elite Series 2 Controller for XBox One (Modeling and Texturing)
This high-poly asset was made to improve both modeling with Maya and texturing with Substance Painter, but also lighting and staging.
Modeling and lighting: Maya / Texturing: Substance 3D Painter / Rendering: Arnold / Glimpse of the wireframe: Photoshop)
10/2021
Nintendo Switch Joy-Con (Modeling and Texturing)
This high-poly asset was made to learn both modeling with Maya and texturing with Substance Painter.
Modeling and lighting: Maya / Texturing: Substance 3D Painter / Rendering: Arnold
07/2021
Hard take-off (3D animated short film)
This is my first animation project. I did everything on it, from concept to post-production, through modeling, lookdev,rigging and animation.
Modeling: 3ds Max / Lookdev and animation: Maya / Post-production: Photoshop & After Effects
04/2021
Lowpoly destroyed japanese harbor (Lowpoly modeling)
It was a 3-members team project (along with Edson Mailly and Lynette Tenywa).
The modeling was made by the three of us, and I did the compositing, the texturing, the lighting and the post-production.
Production: 3ds Max / Post-production: Photoshop / Turntable: Marmoset
Other works
Ink drawings
Traditional art
3D Characters and Creatures
Digital art
Pencil drawings
Traditional art
2D digital art
Digital art
Other techniques
Traditional art
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