05/2022
Dwarf head study
3D sculpt inspired by the original work of Scibor Teleszynski.
(Modeling: ZBrush / Shading and rendering: Maya / Post-production: Photoshop)
12/2021
Lego marketplace (CG integration)
CG integration of a Lego market into an actual video. I did everything, except for the filmed video itself which was provided by my teachers.
(Modeling and lookdev: Maya / Texturing: Subtance 3D Painter / Tracking: Nuke / Post-production: Nuke, Da Vinci Resolve, After Effects)
Look development
Look development
Wireframe
Wireframe
11/2021
Microsoft Elite Series 2 Controller for XBox One (Modeling and Texturing)
This high-poly asset was made to improve both modeling with Maya and texturing with Substance Painter, but also lighting and staging.
Modeling and lighting: Maya / Texturing: Substance 3D Painter / Rendering: Arnold / Glimpse of the wireframe: Photoshop)
10/2021
Nintendo Switch Joy-Con (Modeling and Texturing)
This high-poly asset was made to learn both modeling with Maya and texturing with Substance Painter.
Modeling and lighting: Maya / Texturing: Substance 3D Painter / Rendering: Arnold
07/2021
Hard take-off (3D animated short film)
This is my first animation project. I did everything on it, from concept to post-production, through modeling, lookdev,rigging and animation.
Modeling: 3ds Max / Lookdev and animation: Maya / Post-production: Photoshop & After Effects
04/2021
Lowpoly destroyed japanese harbor (Lowpoly modeling)
It was a 3-members team project (along with Edson Mailly and Lynette Tenywa).
The modeling was made by the three of us, and I did the compositing, the texturing, the lighting and the post-production.
Production: 3ds Max / Post-production: Photoshop / Turntable: Marmoset

Other works

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