![](https://cdn.myportfolio.com/b4e6a77c6421aa190bcc20b930ba5b63/79d0d4ab-f950-4fee-b204-57d6bc45e24a_rw_3840.jpg?h=52a2962252d0a429b8568304835d2d22)
![](https://cdn.myportfolio.com/b4e6a77c6421aa190bcc20b930ba5b63/596a0fe7-286c-4ed0-84aa-0bd14b3c8d3a_rw_3840.jpg?h=50f30a6bba9899378c70e0beb658b42e)
![](https://cdn.myportfolio.com/b4e6a77c6421aa190bcc20b930ba5b63/c9e49728-05dc-4506-a8b3-c9542fc696c5_rw_3840.jpg?h=bc3c04ed7d01e14082ecf28ef2fcfab1)
![](https://cdn.myportfolio.com/b4e6a77c6421aa190bcc20b930ba5b63/880e5b25-bcd6-4096-8401-d8e2e5903945_rw_3840.jpg?h=5bffa875fc635dbad6c345f428ec747d)
![](https://cdn.myportfolio.com/b4e6a77c6421aa190bcc20b930ba5b63/b8b71f2a-84fe-42de-a3d6-1e8d29dd84ac_rw_3840.jpg?h=04f3cece8984e7c245659dea7d421ba0)
12/2021
Lego marketplace (CG integration)
Lego marketplace (CG integration)
CG integration of a Lego market into an actual video. I did everything, except for the filmed video itself which was provided by my teachers.
(Modeling and lookdev: Maya / Texturing: Subtance 3D Painter / Tracking: Nuke / Post-production: Nuke, Da Vinci Resolve, After Effects)
![](https://cdn.myportfolio.com/b4e6a77c6421aa190bcc20b930ba5b63/a98cb0f1-ea76-4e9a-8995-d5b4aa8d8ec2_rw_1920.png?h=f0dc732ce873f66dc7596522190391bf)
![Look development](https://cdn.myportfolio.com/b4e6a77c6421aa190bcc20b930ba5b63/0d1f179d-39f8-4da6-ab5f-fb0509646f4a_rw_3840.jpg?h=5ee53fd3d9b080af2fd0ecd9cfca6531)
Look development
![Wireframe](https://cdn.myportfolio.com/b4e6a77c6421aa190bcc20b930ba5b63/26264078-ea59-4bd8-b5e3-3625a4d32ee4_rw_3840.png?h=be09088c44295528a71611b217fb61c4)
Wireframe
11/2021
Microsoft Elite Series 2 Controller for XBox One (Modeling and Texturing)
Microsoft Elite Series 2 Controller for XBox One (Modeling and Texturing)
This high-poly asset was made to improve both modeling with Maya and texturing with Substance Painter, but also lighting and staging.
Modeling and lighting: Maya / Texturing: Substance 3D Painter / Rendering: Arnold / Glimpse of the wireframe: Photoshop)
![](https://cdn.myportfolio.com/b4e6a77c6421aa190bcc20b930ba5b63/e4d9d2bc-6e41-4470-8265-20ad2d305d95_rw_1920.png?h=47ff805ccc3575b1f9f95effd6d479a0)
![](https://cdn.myportfolio.com/b4e6a77c6421aa190bcc20b930ba5b63/c77ce169-2bd9-48ea-9141-40c809211f5f_rw_1920.png?h=3388db79d6698a05919c4255675b2958)
10/2021
Nintendo Switch Joy-Con (Modeling and Texturing)
Nintendo Switch Joy-Con (Modeling and Texturing)
This high-poly asset was made to learn both modeling with Maya and texturing with Substance Painter.
Modeling and lighting: Maya / Texturing: Substance 3D Painter / Rendering: Arnold
07/2021
Hard take-off (3D animated short film)
Hard take-off (3D animated short film)
This is my first animation project. I did everything on it, from concept to post-production, through modeling, lookdev,rigging and animation.
Modeling: 3ds Max / Lookdev and animation: Maya / Post-production: Photoshop & After Effects
![](https://cdn.myportfolio.com/b4e6a77c6421aa190bcc20b930ba5b63/4cdb8c44-1c81-43e6-9705-3a7d22e3b0e5_rw_1920.jpg?h=7d1708b4f323fc41e14183036677bb67)
![](https://cdn.myportfolio.com/b4e6a77c6421aa190bcc20b930ba5b63/7d0c3000-5add-4a03-b77f-ccbb51e4a4cb_rw_1920.jpg?h=0db553c9d7d48df840bf8f57d82f7607)
04/2021
Lowpoly destroyed japanese harbor (Lowpoly modeling)
Lowpoly destroyed japanese harbor (Lowpoly modeling)
It was a 3-members team project (along with Edson Mailly and Lynette Tenywa).
The modeling was made by the three of us, and I did the compositing, the texturing, the lighting and the post-production.
Production: 3ds Max / Post-production: Photoshop / Turntable: Marmoset